Difference between revisions of "Working with Translation Files"

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(Created page with "== Working with Translation Files == If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Trans...")
 
 
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If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Translation file, please refer to [[Creating_Translation_Files|Creating Translation Files]].
 
If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Translation file, please refer to [[Creating_Translation_Files|Creating Translation Files]].
  
* Lanch HellSign.
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* Launch HellSign.
 
* In main menu screen you will see a language selector at the bottom left (figure 1), click this selector.
 
* In main menu screen you will see a language selector at the bottom left (figure 1), click this selector.
 
[[File:user_fig_1.jpg|800px|frame|none|border|figure 1]]
 
[[File:user_fig_1.jpg|800px|frame|none|border|figure 1]]
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* A window will popup prompting you to select your desired language (figure 2), click the language you want the game to appear in (English in this demo).
 
* A window will popup prompting you to select your desired language (figure 2), click the language you want the game to appear in (English in this demo).
[[File:user_fig_2.jpg|800px|frame|none|border|figure 2]]
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[[File:user_fig_2a.jpg|800px|frame|none|border|figure 2]]
  
  
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''Note, the refresh button will not work in every case, so if you change an entry in the Translation file and it isn't refreshing, try exiting and re-entering the menu. If this is still not working, you will have to unload and re-load the mod from the Local Translations window to see any updated entries.''
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'''Some tips:'''
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* The refresh button will not work in every case, so if you change an entry in the Translation file and it isn't refreshing, try exiting and re-entering the menu. If this is still not working, you will have to unload and re-load the mod from the Local Translations window to see any updated entries.
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* If you find the translated text does not fit correctly in the game space, you can manually use smaller font sizes in specific locations:
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** If the example text value is "My text doesn't fit in the game space", you can manually size it by changing it to "<size=32>My text doesn't fit in the game space</size>" (see figure 9).
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[[File:creator_editing_6.jpg|800px|frame|none|border|figure 9]]
  
Continue to [[Uploading_Translation_Files|"Uploading Translation Files"]]
 
  
Back to [[Creator_Guide|"Creator Guide"]]
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Continue to [[Uploading_Translation_Files|Uploading Translation Files]]
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Back to [[Creator_Guide|Creator Guide]]

Latest revision as of 17:27, 3 April 2019

Working with Translation Files

If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Translation file, please refer to Creating Translation Files.

  • Launch HellSign.
  • In main menu screen you will see a language selector at the bottom left (figure 1), click this selector.
figure 1


  • A window will popup prompting you to select your desired language (figure 2), click the language you want the game to appear in (English in this demo).
figure 2


  • Click the “Enter Modding Mode” button (figure 3).
figure 3


  • Select the Translation file that you want to edit/test with (figure 4) and then exit the Local Translations window.
figure 4


  • In your file explorer, navigate to the directory that you downloaded the game to (see figure 5 for reference).
figure 5


  • You will find the created Translation file in the following directory (..\HellSign_Data\StreamingAssets\localization\languages\) (see figure 6).
figure 6


  • Open this file (locale_EN_skyking_v1.0.1.0.json in my case), and edit it as you see fit (changed the 'new game' menu button text in the example (figure 7)).
figure 7


  • Go back to HellSign and press the refresh button at the top right of the screen (figure 8), the “New Game” button should now show “Test New Game”.
figure 8


Some tips:

  • The refresh button will not work in every case, so if you change an entry in the Translation file and it isn't refreshing, try exiting and re-entering the menu. If this is still not working, you will have to unload and re-load the mod from the Local Translations window to see any updated entries.
  • If you find the translated text does not fit correctly in the game space, you can manually use smaller font sizes in specific locations:
    • If the example text value is "My text doesn't fit in the game space", you can manually size it by changing it to "<size=32>My text doesn't fit in the game space</size>" (see figure 9).
figure 9


Continue to Uploading Translation Files

Back to Creator Guide