Difference between revisions of "Working with Translation Files"
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(Created page with "== Working with Translation Files == If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Trans...") |
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If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Translation file, please refer to [[Creating_Translation_Files|Creating Translation Files]]. | If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Translation file, please refer to [[Creating_Translation_Files|Creating Translation Files]]. | ||
− | * | + | * Launch HellSign. |
* In main menu screen you will see a language selector at the bottom left (figure 1), click this selector. | * In main menu screen you will see a language selector at the bottom left (figure 1), click this selector. | ||
[[File:user_fig_1.jpg|800px|frame|none|border|figure 1]] | [[File:user_fig_1.jpg|800px|frame|none|border|figure 1]] | ||
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* A window will popup prompting you to select your desired language (figure 2), click the language you want the game to appear in (English in this demo). | * A window will popup prompting you to select your desired language (figure 2), click the language you want the game to appear in (English in this demo). | ||
− | [[File: | + | [[File:user_fig_2a.jpg|800px|frame|none|border|figure 2]] |
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− | '' | + | '''Some tips:''' |
+ | * The refresh button will not work in every case, so if you change an entry in the Translation file and it isn't refreshing, try exiting and re-entering the menu. If this is still not working, you will have to unload and re-load the mod from the Local Translations window to see any updated entries. | ||
+ | * If you find the translated text does not fit correctly in the game space, you can manually use smaller font sizes in specific locations: | ||
+ | ** If the example text value is "My text doesn't fit in the game space", you can manually size it by changing it to "<size=32>My text doesn't fit in the game space</size>" (see figure 9). | ||
+ | [[File:creator_editing_6.jpg|800px|frame|none|border|figure 9]] | ||
− | |||
− | Back to [[Creator_Guide| | + | Continue to [[Uploading_Translation_Files|Uploading Translation Files]] |
+ | |||
+ | Back to [[Creator_Guide|Creator Guide]] |
Latest revision as of 16:27, 3 April 2019
Working with Translation Files
If you have created a translation file and are ready to start translating it, follow the steps below. If you have not yet created a Translation file, please refer to Creating Translation Files.
- Launch HellSign.
- In main menu screen you will see a language selector at the bottom left (figure 1), click this selector.
- A window will popup prompting you to select your desired language (figure 2), click the language you want the game to appear in (English in this demo).
- Click the “Enter Modding Mode” button (figure 3).
- Select the Translation file that you want to edit/test with (figure 4) and then exit the Local Translations window.
- In your file explorer, navigate to the directory that you downloaded the game to (see figure 5 for reference).
- You will find the created Translation file in the following directory (..\HellSign_Data\StreamingAssets\localization\languages\) (see figure 6).
- Open this file (locale_EN_skyking_v1.0.1.0.json in my case), and edit it as you see fit (changed the 'new game' menu button text in the example (figure 7)).
- Go back to HellSign and press the refresh button at the top right of the screen (figure 8), the “New Game” button should now show “Test New Game”.
Some tips:
- The refresh button will not work in every case, so if you change an entry in the Translation file and it isn't refreshing, try exiting and re-entering the menu. If this is still not working, you will have to unload and re-load the mod from the Local Translations window to see any updated entries.
- If you find the translated text does not fit correctly in the game space, you can manually use smaller font sizes in specific locations:
- If the example text value is "My text doesn't fit in the game space", you can manually size it by changing it to "<size=32>My text doesn't fit in the game space</size>" (see figure 9).
Continue to Uploading Translation Files
Back to Creator Guide